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Polytool at launcher wiki9/19/2023 Some operations can take a while, so it's important to be patient with Unity and let it do its thing while it figures everything out!Īt this time I am only offering a personal use license. Polytool always makes copies of whatever it touches. You can play around with the various presets and settings without worrying about your original assets. To open the interface, you can access the "Polytool" tab at the top of Unity or right-clicking an object in your Unity scene and choosing "Polytool". To get started, import the Polytool package into your Unity project. If you are already very skilled at things like mesh and material optimization, maybe Polytool isn't the best solution for you. Polytool exists as a solution for people who value convenience and ease of use or don't have the technical skills to spend hours in Blender and Unity to implement specific performance requirements. When decimating, depending on your mesh, you may have to adjust the Denominator Precision slider if you are experiencing mesh errors like triangles flying off.Please report these and I'll do my best to look into it! I can't test every avatar that exists, so you may run into a situation that doesn't work as expected.I can recommend playing around with the trial version to see if you can get a result you are happy with. You might have to play with the settings of the different functions and be mindful of how many meshes and materials you include to hit your desired level of quality. As with any automated system, your results may vary depending on your situation.Preset editor to make and save your own optimization presets.Built-in optimization presets for specific use cases like VRChat Quest avatars.Preserves armatures, blendshapes, animations, UVs, and skinning.Material merging with automatic texture atlassing.Merging both skinned and static meshes into a single mesh (automatic skinning for static meshes, too!).Automatic mesh decimation/simplification (Using a highly custom version of UnityMeshSimplifier).The avatars used in the demos are the Leggy, Rexouium, Canis, and Nardo. It was originally created to optimize VRChat avatars but works for many different optimization jobs inside Unity.įeel free to join our Discord server to participate in our community of avatar owners and get additional support! It makes optimizing models quite simple for those who value a quick and easy solution. Polytool is a Unity package that helps you with optimizing your models, right inside Unity!
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